Getting Started Guide
This guide is intended to offer tips and information to help new users get started enjoying UFSGrid. In order to connect to the grid, a viewer is required such as Singularity, Imprudence, Phoenix, Firestorm, Hippo, Astra, or any other viewer that allows users to connect to OpenSim based virtual worlds. For a listing of some viewers and their features, as well as information on how to download an appropriate viewer, feel free to visit the OpenSimulator Website's section on connecting. We also found a really awesome tutorial by a third party on the web which covers all the basics on getting started with Firestorm. Check that out HERE. UFSGrid -highly- recommends a v3 compatible viewer.
To connect to UFSGrid, you will need to have our login uri, which is: http://www.ufsgrid.com:8002 . You will also need an account to get started using UFSGrid, which can be created by visiting: Account Registration at UFSGrid. If you have any issues or need support UFSGrid offers multiple support features to help you along your way such as the Forum, Wiki, and Support Portal. We recommend bookmarking those links and make use of them as needed, or desired. Help is also available within UFSGrid from the Q Continuum and other helpful members to point you in the right direction.
Upon arriving for the first time in UFSGrid your virtual presence will be given a visual representation called an Avatar. Your avatar is ready for your customization and we have put some resources out for users to help them with getting a look that suits their interest and personality. One of the really awesome things about the OpenSim platform, and other similar virtual worlds, is that users can create new content to add to their and other users' experiences which allows one to truly take their imaginations to the next level!
Youtube videos to help you get started:
These videos are from SidneyCSD and were not created by UFSGrid.
- Basic Movement:
- Basic Interactivity:
- Inventory Management:
- Basic Building:
- Basic Texturing:
- Basic Avatar:
- Basic Terraforming:
- Animations and Gestures:
Other Youtube videos that might interest you
Creating Custom Clothing
Tweaking your environment settings in Second Life and Opensim
From the Opensim Website:
"An important ingredient in Second Life is scripting. It is the engine that drives it all. In SL LSL (Linden Scripting Language) is the language you have to use. This language has its limitations, and is executed very slowly. But nevertheless it works and it gets the job done. OpenSimulator today supports LSL,OSL and C# scripts. But with limitations: Not all commands and events have been implemented. See Scripting System Status below for details on what commands work and which don't. The OpenSimulator script engine compiles the LSL code down to .Net code that is JIT'ed to CPU native code (in layman's terms, when a script is run on OpenSim, it gets translated to something that the CPU directly can understand.). In effect this means that a LSL script in OpenSimulator should run faster than in Second Life."
For more information and documentation about scripting in OpenSim, which is what powers UFSGrid, check out Scripting Documentation on the OpenSim website. For a listing of implemented functions and depreciated functions, please see LSL Status/Functions - OpenSim
-This guide is under construction-